"INTERCHANGE 3": An Evening of Interactive Performance & Installation

Music ~ Art ~ Video ~ Installation featuring Audience Interactivity

Curated by D. Jean Hester

An evening of interactive music/art/video performance and installations. This show challenges the notion that art and performance are things to be merely watched by an audience. Instead, the audience plays a vital role in the event. Each work engages the audience to interact, participate or contribute to the creation and experience of the art.

One thing is certain about the evening - this is not art and performance that expects the audience to stay on the other side of a gallery velvet rope.


Doug Goodwin // Video Installation
"Water (not included)"
A mound of desert salt in the center of the gallery. Projections of domestic paradise illuminate the salt. These projections becomes unstable as more people enter the gallery. Collapse is imminent as the population increases, revealing the unsustainable reality within.


D. Jean Hester // Performance
"Ask Me Anything"
The audience is invited to ask me questions of their own devising, which I will be required to answer, within the bounds of a short set of guidelines set forth. No topics are off limits, nothing is too private, crude, invasive, intimate or taboo to be asked.


Michele Jaquis // Video Installation
Selichot is a period during the Jewish High Holy Days (Rosh Hashanah and Yom Kippur) in which prayers of forgiveness are made. It is believed that in order for G-d to forgive, first one must obtain forgiveness from the people who have been wronged, however there is no duty to forgive. Recognizing that both the offender and the offended have work to do in this process, this installation asks participants to let go of their grudges.
This is the fourth installation, since 1997, in which Jaquis has reinterpreted Jewish rituals for a more contemporary and secular purpose.

Liam Mooney // Performance
"Eyed Rice"
"Eyed Rice" (2005) is music which involves audience members in the physical process of sublimation (but not the also-popular psychological process of sublimation).
""Floortet" " (2002) is played by a group of audience members who will, with the help of gravity and a pile of metal things, noisily attack the floor of the performance space.

James Orsher // Performance
"Three Excercises for a large group of people"
These three excercises approach the idea of audience participation quite similarly yet treat their parameters opposingly (sound choice, sound location in space and time, etc.). Each excercise attempts to create a situation requiring a different attitude for the performers yet not necessarily yeilding markedly different sonic results.

Albert Ortega // Performance
"Village Array"
"We are trying to understand consciousness, but what are we really trying to do when we try to understand anything? Like children trying to describe nonsense objects, so in trying to understand a thing we are trying to find a metaphor for that thing. Not just any metaphor, but one with something more familiar and easy to our attention. Understanding a thing is to arrive at a metaphor for that thing by substituting something more familiar to us. And the feeling of familiarity is the feeling of understanding."
-The Origin of Consciousness in the Breakdown of the Bicameral Mind, by Julian Jaynes


Adam Overton // Performance
Through spectator participation, close attention, minimal physical contact, and vocal sounding, a sonic portrait of the audience's bodily activity will be made as the participants listen inward to each others' breaths, blinks and heartbeats.


Rise Industries (Jeremy Quinn with David Boris, William Popadic, and Mark Wasiel) // Interactive Installation
"Public/Private Performance"
A group of musicians play electric instruments routed directly into headphones hung around the gallery space. By manipulating a TR-505 drum machine, available on a pedestal in the space, audience members set the rhythm and tempo of the performance. The headphones are the only way to listen to the performance - and serve to isolate the listeners from the rest of the crowd while making them a part of the group that can hear what is going on.

Louisa Van Leer // Interactive Installation
Gallery patrons are invited to program their very own miniature billboard.



D. Jean Hester // Interactive Installation
"Play to Win"
Participants enact micro-performances as a way to play to win fabulous prizes!